I stumbled upon this little beauty a week or so ago thanks to the #Screenshotsaturday tag on Twitter. Skyld is currently in development and the projection for the playable demo’s release is roughly five months.
Now, Skyld takes us into a world of grief and mystery right where the hurt is: the parents. When we’re younger our perception of our parents is a little bit flawed and mainly glossed over (generally speaking). They seem like superheroes capable of just about everything. Not anyone can fix the owies like them. Only parents are wizards capable of stealing noses and invisibility acts. But as we age and become a bit more aware of the world, the glossy outlook starts to degrade, revealing our parents and role models for who they are: flawed human beings with emotions and struggles that we’ll soon cope with ourselves. It’s a very delicate place learning these lessons and can put a strain on a relationship between parent and child.
Skyld means fault in Danish which can also roughly translate to blame or guilt. Pretty ideal name for this game, I must say. Guilt is a destination we’ll be visiting in Skyld quite a bit.
Skyld opens the door wide open to this stage and beckons us to solve the mystery of Silja’s father’s disappearance and suicide. We learn more about their relationship and step right into this bubble of chaos waiting for us.
The Story Behind Skyld
“I hate my dad, he treats me so badly, I wish I had a different family. I miss mom…”
I think this diary entry sums up the environment we’re working with here. It’s the mid to late 90’s. Things aren’t pretty at home. Years ago Silja and her parents were in a car accident which resulted in the death of her mother and her father become disabled. Things have been volatile in the apartment they live for sometime as they balance their own troubles and struggles. Silja takes care of her father. But one day he has a very strange request that just doesn’t make sense but Silja complies. It’s raining cats and dogs outside and it’s awfully late to send a thirteen year old girl out (and in this weather of all things). She makes a run to the drugstore for her father and returns back at the apartment 20 minutes later.
When Silja returns to the apartment everything is still and silent. A strange, uncomfortable silence that creates an emptiness in the area around her, a stillness trails goosebumps from your hear to your toes. Something doesn’t feel right and when Silja enters the apartment her father is missing. The wheelchair is knocked over. The apartment is a mess. But most startling of all, there are blood stains along the floor. It appears her father has decided to take his own life and Silja not only has to investigate to figure out how and where but also the why. Why is he doing this?
Skyld is a third person perspective exploratory game where players investigate Silja’s apartment and the surrounding ones to learn the truth behind her father’s suicide and the rocky relationship they shared. Players can navigate around through WASD movement and rely primarily on investigation to make sense of things. Just about everything around Silja can be interacted with and will offer more information. In time, Silja expands beyond the apartment and starts inquiring into the neighbor’s lives and homes in hope of learning more. She gains more insight on their relationship on the outside looking in, seeing it for what it really was. Now, Silja faces the everyday struggles her father juggled which generates a strong sense of guilt and despair, resulting in her surroundings turning dark. When she faces the darkness, Silja has no choice but to face the truth about his suicide. In time, that very same guilt shapes and molds into a monster which Silja must avoid.
Ultimately, the player explores their surroundings, starts piecing together the story, and learns to either cope with the guilt or avoid it to get by and see her father’s side of things. Not everything is black and white, after all.
The Makers of Skyld
The creators of Skyld is Bubblerap Productions, located in Copenhagen, Denmark. Bubblerap formed in late 2014 when it was necessary for a particular class taught at the university they attended. From that point on, they eventually added a few extra people to the team and decided to start creating games together and working on Skyld. The plan was to originally produce a demo for Skyld but with the great increase in support the team has received for it, they’ve decided to expand it and seek out funding opportunities to keep the developing going along since there is a demand for it.
The current projection for Skyld’s demo is about five months and there is hope of releasing it on Steam for PC and Mac.
For More Information
For more information about Skyld, please check out Skyld’s Twitter, Facebook, and Skyld website. I’ll be keeping an eye out for updates regarding Skyld and as we inch closer to the demo release date, I’ll definitely post something up about it! For now, just check out their social pages and keep an eye out.
(Ah! So excited about this game!)
Favorite game(s): Gone Home, Life is Strange, Back to Bed, Transistor
Non-indie: Mafia II, L.A. Noire, Dark Cloud II (Dark Chronicle), The Assassin's Creed Series (mainly Brotherhood and Black Flag)
Worked for Cliqist.com from Jan 2013 to Februrary 2014.
Latest posts by Julie Morley (see all)
- Proxies and Wake the Dreamer Developer Ali Sakhapour Discusses Going Indie - January 24, 2016
- My Last Week of IndieRoot - January 17, 2016
- I Told You It’d be Back! Ira Act I on Kickstarter - January 10, 2016